Do not generate big trees when we hit the world's height limit
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1 changed files with 4 additions and 1 deletions
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@ -289,7 +289,10 @@ public class WorldGenBigTree extends WorldGenerator {
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var13[var6] = MathHelper.floor_double((double) var1[var6] + (double) var14 * var9);
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var13[var7] = MathHelper.floor_double((double) var1[var7] + (double) var14 * var11);
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int var16 = this.worldObj.getBlockId(var13[0], var13[1], var13[2]);
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if (var16 != 0 && var16 != 18) {
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// Patch start
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// if (var16 != 0 && var16 != 18) {
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if ((var16 != 0 && var16 != 18) || var13[1] >= 128) {
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// Patch end
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break;
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}
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}
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