Do not generate big trees when we hit the world's height limit
This commit is contained in:
parent
a985c7ec2a
commit
741b356b7d
1 changed files with 4 additions and 1 deletions
|
|
@ -289,7 +289,10 @@ public class WorldGenBigTree extends WorldGenerator {
|
||||||
var13[var6] = MathHelper.floor_double((double) var1[var6] + (double) var14 * var9);
|
var13[var6] = MathHelper.floor_double((double) var1[var6] + (double) var14 * var9);
|
||||||
var13[var7] = MathHelper.floor_double((double) var1[var7] + (double) var14 * var11);
|
var13[var7] = MathHelper.floor_double((double) var1[var7] + (double) var14 * var11);
|
||||||
int var16 = this.worldObj.getBlockId(var13[0], var13[1], var13[2]);
|
int var16 = this.worldObj.getBlockId(var13[0], var13[1], var13[2]);
|
||||||
if (var16 != 0 && var16 != 18) {
|
// Patch start
|
||||||
|
// if (var16 != 0 && var16 != 18) {
|
||||||
|
if ((var16 != 0 && var16 != 18) || var13[1] >= 128) {
|
||||||
|
// Patch end
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue