package net.minecraft.block; import net.minecraft.block.material.Material; import net.minecraft.block.tile.TileEntity; import net.minecraft.block.tile.TileEntityNote; import net.minecraft.entity.EntityPlayer; import net.minecraft.world.World; public class BlockNote extends BlockContainer { public BlockNote(int var1) { super(var1, 74, Material.wood); } public int getBlockTextureFromSide(int var1) { return this.blockIndexInTexture; } public void onNeighborBlockChange(World var1, int var2, int var3, int var4, int var5) { if (var5 > 0 && Block.blocksList[var5].canProvidePower()) { boolean var6 = var1.isBlockGettingPowered(var2, var3, var4); TileEntityNote var7 = (TileEntityNote) var1.getBlockTileEntity(var2, var3, var4); if (var7.previousRedstoneState != var6) { if (var6) { var7.triggerNote(var1, var2, var3, var4); } var7.previousRedstoneState = var6; } } } public boolean blockActivated(World var1, int var2, int var3, int var4, EntityPlayer var5) { if (var1.singleplayerWorld) { return true; } else { TileEntityNote var6 = (TileEntityNote) var1.getBlockTileEntity(var2, var3, var4); var6.changePitch(); var6.triggerNote(var1, var2, var3, var4); return true; } } public void onBlockClicked(World var1, int var2, int var3, int var4, EntityPlayer var5) { if (!var1.singleplayerWorld) { TileEntityNote var6 = (TileEntityNote) var1.getBlockTileEntity(var2, var3, var4); var6.triggerNote(var1, var2, var3, var4); } } protected TileEntity getBlockEntity() { return new TileEntityNote(); } public void playBlock(World var1, int var2, int var3, int var4, int var5, int var6) { float var7 = (float) Math.pow(2.0D, (double) (var6 - 12) / 12.0D); String var8 = "harp"; if (var5 == 1) { var8 = "bd"; } if (var5 == 2) { var8 = "snare"; } if (var5 == 3) { var8 = "hat"; } if (var5 == 4) { var8 = "bassattack"; } var1.playSoundEffect((double) var2 + 0.5D, (double) var3 + 0.5D, (double) var4 + 0.5D, "note." + var8, 3.0F, var7); var1.spawnParticle("note", (double) var2 + 0.5D, (double) var3 + 1.2D, (double) var4 + 0.5D, (double) var6 / 24.0D, 0.0D, 0.0D); } }