package net.minecraft.entity; import net.minecraft.block.Block; import net.minecraft.item.Item; import net.minecraft.item.crafting.ItemStack; import net.minecraft.math.AxisAlignedBB; import net.minecraft.math.MathHelper; import net.minecraft.math.Vec3D; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.MovingObjectPosition; import net.minecraft.world.World; import java.util.List; public class EntityArrow extends Entity { private int xTile = -1; private int yTile = -1; private int zTile = -1; private int inTile = 0; private int field_28011_h = 0; private boolean inGround = false; public boolean field_28012_a = false; public int arrowShake = 0; public EntityLiving owner; private int ticksInGround; private int ticksInAir = 0; public EntityArrow(World var1) { super(var1); this.setSize(0.5F, 0.5F); } public EntityArrow(World var1, double var2, double var4, double var6) { super(var1); this.setSize(0.5F, 0.5F); this.setPosition(var2, var4, var6); this.yOffset = 0.0F; } public EntityArrow(World var1, EntityLiving var2) { super(var1); this.owner = var2; this.field_28012_a = var2 instanceof EntityPlayer; this.setSize(0.5F, 0.5F); this.setLocationAndAngles(var2.posX, var2.posY + (double) var2.getEyeHeight(), var2.posZ, var2.rotationYaw, var2.rotationPitch); this.posX -= (double) (MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI) * 0.16F); this.posY -= (double) 0.1F; this.posZ -= (double) (MathHelper.sin(this.rotationYaw / 180.0F * (float) Math.PI) * 0.16F); this.setPosition(this.posX, this.posY, this.posZ); this.yOffset = 0.0F; this.motionX = (double) (-MathHelper.sin(this.rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI)); this.motionZ = (double) (MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI)); this.motionY = (double) (-MathHelper.sin(this.rotationPitch / 180.0F * (float) Math.PI)); this.setArrowHeading(this.motionX, this.motionY, this.motionZ, 1.5F, 1.0F); } protected void entityInit() { } public void setArrowHeading(double var1, double var3, double var5, float var7, float var8) { float var9 = MathHelper.sqrt_double(var1 * var1 + var3 * var3 + var5 * var5); var1 /= (double) var9; var3 /= (double) var9; var5 /= (double) var9; var1 += this.rand.nextGaussian() * (double) 0.0075F * (double) var8; var3 += this.rand.nextGaussian() * (double) 0.0075F * (double) var8; var5 += this.rand.nextGaussian() * (double) 0.0075F * (double) var8; var1 *= (double) var7; var3 *= (double) var7; var5 *= (double) var7; this.motionX = var1; this.motionY = var3; this.motionZ = var5; float var10 = MathHelper.sqrt_double(var1 * var1 + var5 * var5); this.prevRotationYaw = this.rotationYaw = (float) (Math.atan2(var1, var5) * 180.0D / (double) ((float) Math.PI)); this.prevRotationPitch = this.rotationPitch = (float) (Math.atan2(var3, (double) var10) * 180.0D / (double) ((float) Math.PI)); this.ticksInGround = 0; } public void onUpdate() { super.onUpdate(); if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) { float var1 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.prevRotationYaw = this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / (double) ((float) Math.PI)); this.prevRotationPitch = this.rotationPitch = (float) (Math.atan2(this.motionY, (double) var1) * 180.0D / (double) ((float) Math.PI)); } int var15 = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile); if (var15 > 0) { Block.blocksList[var15].setBlockBoundsBasedOnState(this.worldObj, this.xTile, this.yTile, this.zTile); AxisAlignedBB var2 = Block.blocksList[var15].getCollisionBoundingBoxFromPool(this.worldObj, this.xTile, this.yTile, this.zTile); if (var2 != null && var2.isVecInXYZ(Vec3D.createVector(this.posX, this.posY, this.posZ))) { this.inGround = true; } } if (this.arrowShake > 0) { --this.arrowShake; } if (this.inGround) { var15 = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile); int var18 = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile); if (var15 == this.inTile && var18 == this.field_28011_h) { ++this.ticksInGround; if (this.ticksInGround == 1200) { this.setEntityDead(); } } else { this.inGround = false; this.motionX *= (double) (this.rand.nextFloat() * 0.2F); this.motionY *= (double) (this.rand.nextFloat() * 0.2F); this.motionZ *= (double) (this.rand.nextFloat() * 0.2F); this.ticksInGround = 0; this.ticksInAir = 0; } } else { ++this.ticksInAir; Vec3D var16 = Vec3D.createVector(this.posX, this.posY, this.posZ); Vec3D var17 = Vec3D.createVector(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); MovingObjectPosition var3 = this.worldObj.func_28099_a(var16, var17, false, true); var16 = Vec3D.createVector(this.posX, this.posY, this.posZ); var17 = Vec3D.createVector(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); if (var3 != null) { var17 = Vec3D.createVector(var3.hitVec.xCoord, var3.hitVec.yCoord, var3.hitVec.zCoord); } Entity var4 = null; List var5 = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D)); double var6 = 0.0D; float var10; for (int var8 = 0; var8 < var5.size(); ++var8) { Entity var9 = (Entity) var5.get(var8); if (var9.canBeCollidedWith() && (var9 != this.owner || this.ticksInAir >= 5)) { var10 = 0.3F; AxisAlignedBB var11 = var9.boundingBox.expand((double) var10, (double) var10, (double) var10); MovingObjectPosition var12 = var11.func_706_a(var16, var17); if (var12 != null) { double var13 = var16.distanceTo(var12.hitVec); if (var13 < var6 || var6 == 0.0D) { var4 = var9; var6 = var13; } } } } if (var4 != null) { var3 = new MovingObjectPosition(var4); } float var19; if (var3 != null) { if (var3.entityHit != null) { if (var3.entityHit.attackEntityFrom(this.owner, 4)) { this.worldObj.playSoundAtEntity(this, "random.drr", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F)); this.setEntityDead(); } else { this.motionX *= (double) -0.1F; this.motionY *= (double) -0.1F; this.motionZ *= (double) -0.1F; this.rotationYaw += 180.0F; this.prevRotationYaw += 180.0F; this.ticksInAir = 0; } } else { this.xTile = var3.blockX; this.yTile = var3.blockY; this.zTile = var3.blockZ; this.inTile = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile); this.field_28011_h = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile); this.motionX = (double) ((float) (var3.hitVec.xCoord - this.posX)); this.motionY = (double) ((float) (var3.hitVec.yCoord - this.posY)); this.motionZ = (double) ((float) (var3.hitVec.zCoord - this.posZ)); var19 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ); this.posX -= this.motionX / (double) var19 * (double) 0.05F; this.posY -= this.motionY / (double) var19 * (double) 0.05F; this.posZ -= this.motionZ / (double) var19 * (double) 0.05F; this.worldObj.playSoundAtEntity(this, "random.drr", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F)); this.inGround = true; this.arrowShake = 7; } } this.posX += this.motionX; this.posY += this.motionY; this.posZ += this.motionZ; var19 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / (double) ((float) Math.PI)); for (this.rotationPitch = (float) (Math.atan2(this.motionY, (double) var19) * 180.0D / (double) ((float) Math.PI)); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F) { } while (this.rotationPitch - this.prevRotationPitch >= 180.0F) { this.prevRotationPitch += 360.0F; } while (this.rotationYaw - this.prevRotationYaw < -180.0F) { this.prevRotationYaw -= 360.0F; } while (this.rotationYaw - this.prevRotationYaw >= 180.0F) { this.prevRotationYaw += 360.0F; } this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F; this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F; float var20 = 0.99F; var10 = 0.03F; if (this.isInWater()) { for (int var21 = 0; var21 < 4; ++var21) { float var22 = 0.25F; this.worldObj.spawnParticle("bubble", this.posX - this.motionX * (double) var22, this.posY - this.motionY * (double) var22, this.posZ - this.motionZ * (double) var22, this.motionX, this.motionY, this.motionZ); } var20 = 0.8F; } this.motionX *= (double) var20; this.motionY *= (double) var20; this.motionZ *= (double) var20; this.motionY -= (double) var10; this.setPosition(this.posX, this.posY, this.posZ); } } public void writeEntityToNBT(NBTTagCompound var1) { var1.setShort("xTile", (short) this.xTile); var1.setShort("yTile", (short) this.yTile); var1.setShort("zTile", (short) this.zTile); var1.setByte("inTile", (byte) this.inTile); var1.setByte("inData", (byte) this.field_28011_h); var1.setByte("shake", (byte) this.arrowShake); var1.setByte("inGround", (byte) (this.inGround ? 1 : 0)); var1.setBoolean("player", this.field_28012_a); } public void readEntityFromNBT(NBTTagCompound var1) { this.xTile = var1.getShort("xTile"); this.yTile = var1.getShort("yTile"); this.zTile = var1.getShort("zTile"); this.inTile = var1.getByte("inTile") & 255; this.field_28011_h = var1.getByte("inData") & 255; this.arrowShake = var1.getByte("shake") & 255; this.inGround = var1.getByte("inGround") == 1; this.field_28012_a = var1.getBoolean("player"); } public void onCollideWithPlayer(EntityPlayer var1) { if (!this.worldObj.singleplayerWorld) { if (this.inGround && this.field_28012_a && this.arrowShake <= 0 && var1.inventory.addItemStackToInventory(new ItemStack(Item.arrow, 1))) { this.worldObj.playSoundAtEntity(this, "random.pop", 0.2F, ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.0F) * 2.0F); var1.onItemPickup(this, 1); this.setEntityDead(); } } } }