minecraft_server-b1.7.3/src/net/minecraft/entity/EntityArrow.java
2026-01-30 02:26:17 +07:00

261 lines
12 KiB
Java

package net.minecraft.entity;
import net.minecraft.block.Block;
import net.minecraft.item.Item;
import net.minecraft.item.crafting.ItemStack;
import net.minecraft.math.AxisAlignedBB;
import net.minecraft.math.MathHelper;
import net.minecraft.math.Vec3D;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.world.World;
import java.util.List;
public class EntityArrow extends Entity {
private int xTile = -1;
private int yTile = -1;
private int zTile = -1;
private int inTile = 0;
private int field_28011_h = 0;
private boolean inGround = false;
public boolean field_28012_a = false;
public int arrowShake = 0;
public EntityLiving owner;
private int ticksInGround;
private int ticksInAir = 0;
public EntityArrow(World var1) {
super(var1);
this.setSize(0.5F, 0.5F);
}
public EntityArrow(World var1, double var2, double var4, double var6) {
super(var1);
this.setSize(0.5F, 0.5F);
this.setPosition(var2, var4, var6);
this.yOffset = 0.0F;
}
public EntityArrow(World var1, EntityLiving var2) {
super(var1);
this.owner = var2;
this.field_28012_a = var2 instanceof EntityPlayer;
this.setSize(0.5F, 0.5F);
this.setLocationAndAngles(var2.posX, var2.posY + (double) var2.getEyeHeight(), var2.posZ, var2.rotationYaw, var2.rotationPitch);
this.posX -= (double) (MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI) * 0.16F);
this.posY -= (double) 0.1F;
this.posZ -= (double) (MathHelper.sin(this.rotationYaw / 180.0F * (float) Math.PI) * 0.16F);
this.setPosition(this.posX, this.posY, this.posZ);
this.yOffset = 0.0F;
this.motionX = (double) (-MathHelper.sin(this.rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI));
this.motionZ = (double) (MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI));
this.motionY = (double) (-MathHelper.sin(this.rotationPitch / 180.0F * (float) Math.PI));
this.setArrowHeading(this.motionX, this.motionY, this.motionZ, 1.5F, 1.0F);
}
protected void entityInit() {
}
public void setArrowHeading(double var1, double var3, double var5, float var7, float var8) {
float var9 = MathHelper.sqrt_double(var1 * var1 + var3 * var3 + var5 * var5);
var1 /= (double) var9;
var3 /= (double) var9;
var5 /= (double) var9;
var1 += this.rand.nextGaussian() * (double) 0.0075F * (double) var8;
var3 += this.rand.nextGaussian() * (double) 0.0075F * (double) var8;
var5 += this.rand.nextGaussian() * (double) 0.0075F * (double) var8;
var1 *= (double) var7;
var3 *= (double) var7;
var5 *= (double) var7;
this.motionX = var1;
this.motionY = var3;
this.motionZ = var5;
float var10 = MathHelper.sqrt_double(var1 * var1 + var5 * var5);
this.prevRotationYaw = this.rotationYaw = (float) (Math.atan2(var1, var5) * 180.0D / (double) ((float) Math.PI));
this.prevRotationPitch = this.rotationPitch = (float) (Math.atan2(var3, (double) var10) * 180.0D / (double) ((float) Math.PI));
this.ticksInGround = 0;
}
public void onUpdate() {
super.onUpdate();
if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) {
float var1 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
this.prevRotationYaw = this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / (double) ((float) Math.PI));
this.prevRotationPitch = this.rotationPitch = (float) (Math.atan2(this.motionY, (double) var1) * 180.0D / (double) ((float) Math.PI));
}
int var15 = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
if (var15 > 0) {
Block.blocksList[var15].setBlockBoundsBasedOnState(this.worldObj, this.xTile, this.yTile, this.zTile);
AxisAlignedBB var2 = Block.blocksList[var15].getCollisionBoundingBoxFromPool(this.worldObj, this.xTile, this.yTile, this.zTile);
if (var2 != null && var2.isVecInXYZ(Vec3D.createVector(this.posX, this.posY, this.posZ))) {
this.inGround = true;
}
}
if (this.arrowShake > 0) {
--this.arrowShake;
}
if (this.inGround) {
var15 = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
int var18 = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);
if (var15 == this.inTile && var18 == this.field_28011_h) {
++this.ticksInGround;
if (this.ticksInGround == 1200) {
this.setEntityDead();
}
} else {
this.inGround = false;
this.motionX *= (double) (this.rand.nextFloat() * 0.2F);
this.motionY *= (double) (this.rand.nextFloat() * 0.2F);
this.motionZ *= (double) (this.rand.nextFloat() * 0.2F);
this.ticksInGround = 0;
this.ticksInAir = 0;
}
} else {
++this.ticksInAir;
Vec3D var16 = Vec3D.createVector(this.posX, this.posY, this.posZ);
Vec3D var17 = Vec3D.createVector(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
MovingObjectPosition var3 = this.worldObj.func_28099_a(var16, var17, false, true);
var16 = Vec3D.createVector(this.posX, this.posY, this.posZ);
var17 = Vec3D.createVector(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
if (var3 != null) {
var17 = Vec3D.createVector(var3.hitVec.xCoord, var3.hitVec.yCoord, var3.hitVec.zCoord);
}
Entity var4 = null;
List var5 = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
double var6 = 0.0D;
float var10;
for (int var8 = 0; var8 < var5.size(); ++var8) {
Entity var9 = (Entity) var5.get(var8);
if (var9.canBeCollidedWith() && (var9 != this.owner || this.ticksInAir >= 5)) {
var10 = 0.3F;
AxisAlignedBB var11 = var9.boundingBox.expand((double) var10, (double) var10, (double) var10);
MovingObjectPosition var12 = var11.func_706_a(var16, var17);
if (var12 != null) {
double var13 = var16.distanceTo(var12.hitVec);
if (var13 < var6 || var6 == 0.0D) {
var4 = var9;
var6 = var13;
}
}
}
}
if (var4 != null) {
var3 = new MovingObjectPosition(var4);
}
float var19;
if (var3 != null) {
if (var3.entityHit != null) {
if (var3.entityHit.attackEntityFrom(this.owner, 4)) {
this.worldObj.playSoundAtEntity(this, "random.drr", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
this.setEntityDead();
} else {
this.motionX *= (double) -0.1F;
this.motionY *= (double) -0.1F;
this.motionZ *= (double) -0.1F;
this.rotationYaw += 180.0F;
this.prevRotationYaw += 180.0F;
this.ticksInAir = 0;
}
} else {
this.xTile = var3.blockX;
this.yTile = var3.blockY;
this.zTile = var3.blockZ;
this.inTile = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
this.field_28011_h = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);
this.motionX = (double) ((float) (var3.hitVec.xCoord - this.posX));
this.motionY = (double) ((float) (var3.hitVec.yCoord - this.posY));
this.motionZ = (double) ((float) (var3.hitVec.zCoord - this.posZ));
var19 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
this.posX -= this.motionX / (double) var19 * (double) 0.05F;
this.posY -= this.motionY / (double) var19 * (double) 0.05F;
this.posZ -= this.motionZ / (double) var19 * (double) 0.05F;
this.worldObj.playSoundAtEntity(this, "random.drr", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
this.inGround = true;
this.arrowShake = 7;
}
}
this.posX += this.motionX;
this.posY += this.motionY;
this.posZ += this.motionZ;
var19 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / (double) ((float) Math.PI));
for (this.rotationPitch = (float) (Math.atan2(this.motionY, (double) var19) * 180.0D / (double) ((float) Math.PI)); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F) {
}
while (this.rotationPitch - this.prevRotationPitch >= 180.0F) {
this.prevRotationPitch += 360.0F;
}
while (this.rotationYaw - this.prevRotationYaw < -180.0F) {
this.prevRotationYaw -= 360.0F;
}
while (this.rotationYaw - this.prevRotationYaw >= 180.0F) {
this.prevRotationYaw += 360.0F;
}
this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
float var20 = 0.99F;
var10 = 0.03F;
if (this.isInWater()) {
for (int var21 = 0; var21 < 4; ++var21) {
float var22 = 0.25F;
this.worldObj.spawnParticle("bubble", this.posX - this.motionX * (double) var22, this.posY - this.motionY * (double) var22, this.posZ - this.motionZ * (double) var22, this.motionX, this.motionY, this.motionZ);
}
var20 = 0.8F;
}
this.motionX *= (double) var20;
this.motionY *= (double) var20;
this.motionZ *= (double) var20;
this.motionY -= (double) var10;
this.setPosition(this.posX, this.posY, this.posZ);
}
}
public void writeEntityToNBT(NBTTagCompound var1) {
var1.setShort("xTile", (short) this.xTile);
var1.setShort("yTile", (short) this.yTile);
var1.setShort("zTile", (short) this.zTile);
var1.setByte("inTile", (byte) this.inTile);
var1.setByte("inData", (byte) this.field_28011_h);
var1.setByte("shake", (byte) this.arrowShake);
var1.setByte("inGround", (byte) (this.inGround ? 1 : 0));
var1.setBoolean("player", this.field_28012_a);
}
public void readEntityFromNBT(NBTTagCompound var1) {
this.xTile = var1.getShort("xTile");
this.yTile = var1.getShort("yTile");
this.zTile = var1.getShort("zTile");
this.inTile = var1.getByte("inTile") & 255;
this.field_28011_h = var1.getByte("inData") & 255;
this.arrowShake = var1.getByte("shake") & 255;
this.inGround = var1.getByte("inGround") == 1;
this.field_28012_a = var1.getBoolean("player");
}
public void onCollideWithPlayer(EntityPlayer var1) {
if (!this.worldObj.singleplayerWorld) {
if (this.inGround && this.field_28012_a && this.arrowShake <= 0 && var1.inventory.addItemStackToInventory(new ItemStack(Item.arrow, 1))) {
this.worldObj.playSoundAtEntity(this, "random.pop", 0.2F, ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.0F) * 2.0F);
var1.onItemPickup(this, 1);
this.setEntityDead();
}
}
}
}