Commit graph

  • bbfc5b9e94 EntityPlayerMP: Faster chunk sending (And this avoids thousands of useless chunk light updates on the client side) master Dereku 2026-02-07 08:29:23 +07:00
  • 10abac72b5 NetworkManager: Do not separate chunk packets and data packets (Avoids empty chunks on the client side) Dereku 2026-02-07 08:28:45 +07:00
  • e85a63e9a0 Packet51MapChunk: Move chunk compression to the writer thread Dereku 2026-02-07 07:23:23 +07:00
  • e726216267 Network Reader/Writer Threads: Smaller sleep time Dereku 2026-02-07 05:59:42 +07:00
  • 681b594c69 Packet.class: Removed unused PacketCounter Dereku 2026-02-07 05:39:56 +07:00
  • 626612688f round-view-of-the-terrain option Dereku 2026-01-30 04:41:51 +07:00
  • 6229599499 Do not send block updates if player does not have this chunk yet Dereku 2026-01-30 04:40:52 +07:00
  • e6c5ba54b8 "MapGenCaves fix" Dereku 2026-01-30 02:47:54 +07:00
  • ae22a3edf7 "Water Spring Propagation Fix" Dereku 2026-01-30 02:39:04 +07:00
  • 741b356b7d Do not generate big trees when we hit the world's height limit Dereku 2026-01-30 02:37:51 +07:00
  • a985c7ec2a Force remove an EntityItem entity if it contains an unknown item id Dereku 2026-01-30 02:32:57 +07:00
  • 3b140b91c9 Reformat code Dereku 2026-01-30 02:26:17 +07:00
  • ee3d133a31 Init commit. b1.7.3 vanilla server b1.7.3 Dereku 2026-01-30 02:20:46 +07:00